A calm little world for ages 2–5.

Three worlds, twelve gentle games, and not a single way for a child to get it wrong.

No ads No text to read No timers No way to lose
Get it on Google Play →
The ocean world
Made deliberately

Every decision was made for a two-year-old.

Toddlers can't read, can't take being rushed, and shouldn't be sold to. So the app has none of it.

No advertising

Not a banner, not a video, not one. Nothing in the app links out to anywhere else.

No text at all

Nothing to read, so nothing to translate — a child anywhere in the world plays the same game.

No timers, no score

Nothing counts down and nothing keeps score. A child can sit on one screen for as long as they like.

No way to lose

A wrong tap is answered gently and never punished. There is no red X anywhere in the app.

Purchases behind a parental gate

The single optional purchase sits behind a gate a toddler can't pass. Payment is handled entirely by the store.

No data collected

No accounts, no analytics, no tracking. Settings stay on the device and leave with the app.

One purchase, every world

Unlock once and every world that ever comes is included — the ocean arrived free for everyone who already owned it.

Three worlds

Each world teaches something the others don't.

Twelve games in all. No two ask the child to do the same thing.

My Farm

Where a child starts: familiar animals, one clear action per game, and a friendly voice for every creature.

  • Matching food to the animal that eats it
  • Recognising shapes through shadows
  • Caring for something — washing a muddy pig
  • Object permanence, by finding who is hiding
The farm
My Jungle

A step up: the same gentle rules, but now the child has to remember and to listen.

  • Memory, by finding pairs
  • Recognising animals by their real recorded call
  • Feeding creatures whose food is less obvious
  • Cause and effect, showering a very happy elephant
The jungle
My Ocean

The newest world, and the liveliest — everything in it moves, and everything reacts to being touched.

  • Tracking a moving target and choosing the right one
  • Fine motor control, guiding a fish through the reef
  • Colour, by sorting fish into matching coral
  • Free play with sound — a whole underwater orchestra
The ocean
A look inside

Twelve small worlds to sit in.

Choosing a world Popping bubbles Leading a fish through the reef The underwater orchestra Sorting fish by colour Feeding the farm animals Finding pairs