Five worlds, twenty gentle games, and not a single way for a child to get it wrong.

Toddlers can't read, can't take being rushed, and shouldn't be sold to. So the app has none of it.
Not a banner, not a video, not one. Nothing in the app links out to anywhere else.
Nothing to read, so nothing to translate — a child anywhere in the world plays the same game.
Nothing counts down and nothing keeps score. A child can sit on one screen for as long as they like.
A wrong tap is answered gently and never punished. There is no red X anywhere in the app.
The single optional purchase sits behind a gate a toddler can't pass. Payment is handled entirely by the store.
No accounts, no analytics, no tracking. Settings stay on the device and leave with the app.
Half the games are free. A single purchase unlocks the rest, in all five worlds, on every device signed in to the same store account.
Twenty games in all. No two ask the child to do the same thing.
Where a child starts: familiar animals, one clear action per game, and a friendly voice for every creature.
A step up: the same gentle rules, but now the child has to remember, to listen, and to get the timing right.
The liveliest world — everything in it moves, and everything reacts to being touched.
The newest world. Nothing in it is scary: the T-rex is silly, the volcano only smokes, and every dinosaur is glad to see you.
The quietest world, and the one with the most air in it: white ice, a low sun, and animals that take their time.